Built around objectives, run by a game master.
Every thirty minute session runs two to four missions, and the game master running your session picks and adapts them to the group standing in front of them, which is why a family with a wide age range and a sales team can play the same arena and have completely different evenings.
The arena itself is 8,000 sq ft across multiple levels, with bunkers and cover throughout. Cover changes how the game plays: it rewards moving as a unit and communicating rather than sprinting into the open.
The equipment is the other half. Adjustable headsets instead of bulky vests, which matters over a thirty minute session and matters more across three. Taggers carry real powered close-quarters optics that require precise aim to register a hit, so the game rewards steadiness rather than trigger speed.
There are hundreds of blaster configurations available, which is the mechanism behind the claim that no two sessions play the same. Ages 5 and up.