Hours & Location Plan Your Visit Plan Your Event Sign Waiver 317-667-0703
Combat Ops Indy, ready aim play Buy Tickets Book an Event

Pricing

There is no admission fee. You pay for what you want to do, and nothing else.

Nobody pays at the door for the privilege of being inside the building, and nobody needs a reservation. Walk in, pick what you want to do, and pay for that.

Pick 1, 2 or 3 Battles, or take the Battle Pass: two hours of Laser Tag, Nerf, Axe Throwing and arcade, plus one Dark Ride and one Mini Golf.

The Battles are Mission-Based Laser Tag, Meltdown Mini Golf plus the Dark Ride, Axe Throwing, Nerf, and the Play Pass.

Arcade cards are reloadable and never expire. Credits and digital e-tickets carry across visits, so a card is a running total rather than a use-it-or-lose-it balance, and larger loads carry more free credits.

Pricing

Two ways to play.

Pick your Battles, or load an Arcade Play Card. Battle pricing is per person, with no admission fee on top.

Pick 1

$18

About 30 minutes

  • One Battle from the list below
  • Pricing is per person
  • No admission fee on top
Plan Your Visit

Pick 2

$32Most popular

About 1 hour

  • Two Battles from the list below
  • Pricing is per person
  • No admission fee on top
Plan Your Visit

Pick 3

$45

About 1 hour 30 minutes

  • Three Battles from the list below
  • Pricing is per person
  • No admission fee on top
Plan Your Visit

Battle Pass

$58Best value

Per person

  • Two hours of Laser Tag, Nerf, Axe Throwing and arcade, plus one Dark Ride and one Mini Golf.
  • No admission fee on top
Plan Your Visit

Prices are per person. Walk in any day we are open, no reservation required.*
*Arena availability may vary during school hours.

The Battles.

As listed on the Battle Pass. Mini Golf and the Dark Ride appear together as one.

A young player holding a tagger, ready for a Laser Tag Battle
01

Laser Tag

Mission-Based Laser Tag in the 8,000 sq ft multi-level arena. Two to four objective missions per session, run by a game master.

Ages 5+
02

Nerf-Style Tag

The 3,500 sq ft padded arena with barrels, bases and bunkers. Blaster, ammo and safety glasses provided.

Ages 5+
03

Axe Throwing

Six lanes with a video game projected onto the wood, two dedicated targets and the lounge behind the lanes.

Ages 12+
04

Meltdown Mini Golf plus the Dark Ride

Nine indoor holes on the nuclear-themed course and a run on the eight-seat motion theater, which count as one Battle together. See the Dark Ride.

40 inches required for the Dark Ride
05

Play Pass

Time play: 30 minutes of arcade play on the clock, with no tickets or prizes.

Arcade

Arcade Play Card.

Load a card and free credits come with the load. Arcade cards are reloadable and they never expire, so whatever is left is still there next visit.

You loadFree creditsOn the card
$2015 free95 credits
$3040 free160 credits
$5070 free270 credits
$100175 free575 credits

The card holds paid credits and digital redemption tickets toward the prize counter. Time play is different: arcade play on the clock, with no tickets or prizes.

Lit cabinets along the arcade floor at Combat Ops Indy

A 60+ player arcade, and cards that never expire.

Credits and digital e-tickets carry across visits, so a card is a running total rather than a balance you lose.

One activity at a time.

If you are not here for a whole afternoon, these are the prices on their own.

RateActivityWhat that covers
$18Laser TagOne session, ages 5+
$18Nerf-Style TagOne session, ages 5+
$18Axe ThrowingOne session, ages 12+
$10Dark Ride TheaterOne ride, 40 inches required
$8Meltdown Mini GolfNine holes
$17Mini Golf + Dark RideNine holes and one ride

Arcade cards and gift cards.

A guest playing a redemption game on the arcade floor
01

Arcade cards that never expire

Reloadable, and they hold both credits and digital e-tickets. Guests keep saving toward prizes across visits rather than starting from zero each time, and larger loads carry more free credits.

Never expires
02

Gift cards

Sold in the online store in $10, $25, $50 and $100 amounts.

Online store

Frequently asked questions

Call the front desk with any other question.

A call reaches the venue while we are open, and the front desk can check the schedule.

317-667-0703 Plan Your Visit
What is the Battle Pass?

The Battle Pass is $58 per person: two hours of Laser Tag, Nerf, Axe Throwing and arcade, plus one Dark Ride and one Mini Golf. For fewer activities, pick 1 is $18, Pick 2 is $32, Pick 3 is $45, and the Battle Pass is $58. Pricing is per person.

What counts as a Battle?

The Battles are Mission-Based Laser Tag, Meltdown Mini Golf plus the Dark Ride, Axe Throwing, Nerf, and the Play Pass.

Is there an admission fee on top?

No. There is no general admission fee at all. You pay for what you want to do.

Can I do just one thing?

Yes. Laser Tag, Nerf-Style Tag and Axe Throwing are $18 each on their own. The Dark Ride is $10, Mini Golf is $8 for nine holes, and Mini Golf + Dark Ride is $17.

How does the arcade card work?

The Arcade Play Card holds paid credits and digital redemption tickets, and free credits come with every load: $20 plus 15 free credits is 95 credits, $30 plus 40 free is 160, $50 plus 70 free is 270, and $100 plus 175 free is 575. Time play is separate: the Play Pass is 30 minutes of arcade play on the clock, with no tickets or prizes.

Do arcade cards expire?

No. Arcade cards are reloadable and never expire, so credits and e-tickets carry across visits.

Ready to play?

Buy tickets ahead to lock in a session time, or check today's hours before you leave home.